forums.agvr.co

the official altergaze forums

FOV Settings?

Anything Altergaze related: games, VR projects and 3D printing,

by SlashAndBurn » 14 Dec 2014, 22:19

What is the preferred horizontal and vertical fov when using the Altergaze? Does the fov change based upon the phone's size?

Right now I'm using a 120 degree fov which looks best with the barrel shader. I still haven't implemented the device menu in my app, but I'm guessing I will need to list off different devices, "None", "Altergaze",... And under each one list the known phone configurations.
Creator of Mobile VR Station, a VR media player for iOS platforms.
App: https://appsto.re/us/nlBn5.i
Website: http://mgatelabs.com/cms/mobile-vr-player/
Facebook: https://www.facebook.com/mobilevrstation/
User avatar
SlashAndBurn
 
Posts: 85
Joined: 20 Oct 2014, 13:25
Location: Alabama

by Robertsuh » 29 Dec 2014, 14:33

For starting a new game what are the best game settings for the ai to perform most efficiently?
User avatar
Robertsuh
 
Posts: 1
Joined: 22 Dec 2014, 07:15

by SlashAndBurn » 29 Dec 2014, 15:57

That sounds more like a device performance vs processing question. I would just plan ahead a bit, but don't overoptomise to reach peak efficiency. Just build your AI to do it right, then find ways to make them more efficient.
Creator of Mobile VR Station, a VR media player for iOS platforms.
App: https://appsto.re/us/nlBn5.i
Website: http://mgatelabs.com/cms/mobile-vr-player/
Facebook: https://www.facebook.com/mobilevrstation/
User avatar
SlashAndBurn
 
Posts: 85
Joined: 20 Oct 2014, 13:25
Location: Alabama

by pearlofMt » 31 Jan 2015, 19:46

I like it. One question though, the fact that we can see front ironsight in magnified optic is WIP, right?
pearlofMt
 
Posts: 4
Joined: 27 Dec 2014, 10:47


Return to General Discussions

cron